Compact and affordable tabletop terrain for Dungeon Crawling RPGs, all made from the box it comes in.
Latest Updates from Our Project:
The Town Unlocked + The Stairs + New Journey map & More - Our Biggest Update Yet!
almost 6 years ago
– Tue, Feb 19, 2019 at 09:48:57 PM
Hey all!
We had a wild weekend, breaking first through the Stairs stretch goal!
As we smashed this, we also broke our 3,500 Facebook Social Media Stretch Goal. We had been debating what to reward for this for some time, and after taking into account everyone's feedback, we decided to reassess our Kickstarter goals and aims.
So without further ado, as thanks for all your unwavering support, we are proud to announce we're unlocking the town!
Moving this design from a lofty stretch goal down to a surpassed social stretch goal was something we were more than comfortable doing after we'd processed all the feedback and praise from the fans, and we could think of no better way to introduce it than through a social stretch goal. We're confident the town's a fan favourite, and we can't wait to see what all you backers do with it.
Furthermore, after your feedback and comments, we've amended our Journey map. Many of the ideas on the old map were quite far away, and relied on too many factors we couldn't confirm until higher levels of funding. To that end, we've scaled the journey back to several smaller, more achievable goals, without losing any of the cool stuff people were looking forward to. We can't wait to start tearing through these new stretch goals!
Next, we've also compiled a graphic for our All-In package. It's caused a little bit of confusion and it's something we wanted to clarify, seeing as we had a couple questions regarding what is actually in it. So, in response, the answer is; everything, and then some. The value of the All-In package will only increase with the next design unlocked, so be sure to spread the word on the value this pledge holds. If you were on the fence for Tenfold before, hopefully the stairs, village and All-In will tick the boxes you were looking for.
Between the All-In, the Stairs, the Town, and the looming Dungeons and Sewers, we're excited to be taking the Tenfold Dungeon project to new heights. We're still hard at work on several behind-the-scenes ideas that were talked about in the livestream; namely the vinyl stickers and the floor inserts. At the moment, we're working on the logistics of these. That means checking we can feasibly print Tenfold sets in material that vinyl will adhere to, and making sure we design floor inserts in the right styles and dimensions. As soon as we've got those figured out, we'll be sure to let you know.
We'd like to end by again, thanking our fans for their dedication to our kickstarter and our mission. We couldn't have achieved all this without you, so thank you for all your support and feedback.
See you all in the Dungeons!
- R17
Rescheduled Livestream - 5pm GMT
almost 6 years ago
– Mon, Feb 18, 2019 at 03:41:06 PM
Our Livestream from last Thursday will be live in just under half an hour - rescheduled from Thursday's 17:00 GMT slot.
Be sure to tune in for all the latest behind the scenes developments for Tenfold Dungeon, discuss any questions you might have, and a rundown on some of our upcoming goals.
See you then!
- R17
Breaking down the Walls!
almost 6 years ago
– Fri, Feb 15, 2019 at 09:14:31 PM
Our Walls System is unlocked, and will now be included with every pledge Dungeon Delver (£50) and above. We're really excited about this one, as it means you can all customise your Tenfold Dungeons with modular interior walls, creating corridors and hallways inside the pre-existing boxes.
Thanks to everyone for helping us get this far - we can't believe it! The next stretch goal is the stairway set at 47k, then onto a whole new Tenfold Design with the Dungeons and Sewers at 53k!
See you in the Dungeons!
NEWS & INTERESTING R17 FACTS
almost 6 years ago
– Fri, Feb 15, 2019 at 02:52:03 PM
Good morning Dungeoneers!
Today, I have been thinking about some of the comments from our backers and it came to mind that, most of you may not know anything about us and our little company, so I might as well tell you our story!
Anka, Andres and myself (Ricard) were working on a series of boardgames for Warlord Games back in 2014 as a side studio to the historical wargaming company. We developed, designed, and produced five games with them (and with great success) which in turn gave us an enormous experience in processes and design.
Things went well, and our time with Warlord was coming to its end, so Anka, Andres and I decided to try it on our own. Graham and Anders came on board, and we started Room 17 Games with Museum Rush.
Through these months (22 months now!) we successfully created three games, of which our two first (Museum Rush and Flicky Spaceships) sold out and won Gold and Silver Best Family Games award during the UKGE 2018. Museum Rush is now translated into three different languages, and will see its international release in the coming months. Miremarsh, in turn, produced a fantastic community that encouraged us to focus more on KS and create more projects linked to that community (THANKS!)
During these 22 months, we have worked commission on many projects including Hellboy by Mantic, and our team has fluctuated with members coming and going: We recruited Mary to help Andres on the illustration front - she left to Ireland in September just after finishing the first Tenfold design! We recruited Kev Bret to help us with the marketing and shows, and he left the company some months ago to pursue other life projects. So did Graham, who decided to move on and left the company just after the Miremarsh campaign finished.
Dai joined us in replacement of Mary, and has lead the Tenfold Dungeon design just until some months ago when Nin joined Room 17 and took over the designs so Dai could move to help Andres on A SECRET COMMISSION PROJECT, of which you will soon have news). Finally, Sam started with us in December to take care of our social media.
Andres has just started the next project creating mood boards and the first goblins you have already seen for Templetide (more on this... some day) and in the meantime, Anders and I are working on landing further commission work to help establish our brand, and our team, as a good renowned design studio.
So, our company is made of 7 people, all of us full-time and fully dedicated to our projects (notice the plural ;-) that keeps us with regular wages and high spirits for the future to come.
Anders - Operations and customer service (and actually writing rules for project Commission 1!)
Anka - Creative lead and designer looking after the crazy illustrators!
Andres - Lead Illustrator. Currently working on project Commission 1 and Templetide art approach.
Dai - Illustrator. Just finished the Tenfold Dungeon designs that you can see in our campaign and now helping Andres on Project Commission 1!
Nin (Nichola G Jackson - she has such a cool name that I like to write it when I have the chance) Illustrator - Junior illustrator, helping Dai with Tenfold and jumping soon to Templetide!
Sam - Social media coordinator and our "words" talent.
Ricard - Technical Production and publishing and every bit of the boring admin of the company!
Our business plan is based on two games a year via KS and one or two commissions a year which may or may not carry our branding, but help us out on paying the bills.
Although we use freelancers for that extra hand (especially for sculpting) from the get-go, we wanted to build a company with 100% dedicated professionals under the same roof that would fully participate and focus on the development, design, market and production of the games we like to see released. That generates good and consistent quality, a great flow of creative and technical synergy and good reaction times. We share info and knowledge among us, so every part of the team knows about the manufacturing challenges, the creative opportunities and the ideas from backers and community to react when needed.
Ah yes, we also commit A LOT of mistakes, but we try not to commit the same ones twice.
NEWS
In the News front, Sam has just launched a poll on FB to check out the crowd interest on the next designs. Including an option for our very own tribute to Hero Quest with a Tenfold Dungeon set.
https://www.facebook.com/Room17Games/
Give us your vote and move that every corner where you think Hero Quest is played and loved to build up more traffic to the campaign!
ROBIN is this Sunday (a small whow in Nottingham dedicated to wargames and boardgames) to which Anders, Sam and myself will be attending and showing our games (including Tenfold, of course) and trying to sell our last copies of Museum Rush, and some merchandise for both Museum Rush and Miremarsh. If you are around the area, this could be a last chance to get Museum Rush and the Mummies and other KS exclusive left overs!
https://www.robincon.co.uk/
We look forward to reaching our next Social Stretch goal: Printable PDF generic floors! Anka is working on them as we speak, reducing the charge of detail and making them print friendly!
Today we should hit our first SG - Walls System in every Tenfold set, according to the selected theme. This is a punch board full of a versatile amount of walls of different sizes and the T-clips to hold them together.
After this, up and up for the stairs system!
Keep sharing the project and believing in it as we do. Tenfold has a lot of use and a lot of people that would love it... they just don't know yet.
Best,
Ricard.
We're Funded!
almost 6 years ago
– Thu, Feb 14, 2019 at 05:53:59 PM
What a lovely Valentines Day present to wake up to!
Late last night, we hit our funding goal of £35k, and now we're excitedly looking forwards to the future. As we're already edging towards £40k, we should probably let you know whats up next!
That's right - walls. Now, we know what you're thinking - it doesn't sound very exciting like that.
But, hear us out! The walls system is a punch board with several hard card-stock wall panels, along with six additional t-clips that allow the walls to clip on the boundaries of all the standard Tenfold Boxes. This allows you to build interior rooms, partitions and sections, massively increasing the modularity of your dungeons!
The walls pack is one of the simplest but most versatile additions to the Tenfold Dungeon system. We believe it's one of the best fundamental additions to the concept, and we're excited we could share it with you soon.
Thanks to all of our backers for helping us get this far, and thank you to all those who helped bring us over the finish line. Be sure to keep sharing and spreading the good word of what we're doing with Tenfold Dungeon - we can't wait to unveil more stretch goals!